IçIN BASIT ANAHTAR C# ISTRUCTURALEQUATABLE KULLANıMı öRTüSüNü

Için basit anahtar C# IStructuralEquatable Kullanımı örtüsünü

Için basit anahtar C# IStructuralEquatable Kullanımı örtüsünü

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The "No" in part 2 of the answer is actually incorrect. Note: Tried editing the answer, but apparently some think that the highest rated answer being incorrect is derece reason enough to approve a correction edit.

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If you want to implement IEquatable in a class hierarchy you emanet use the following pattern. It prevents derived (including sibling) classes from being equal.

Daniel A.A. PelsmaekerDaniel A.A. Pelsmaeker 49.2k2121 gold badges112112 silver badges160160 bronze badges 5 In addition to answers which point to duplicate hashcodes kakım is documented behavior, some reasoning and reflection would also lead you to the same conclusion.

Although I think the gains from hamiş boxing will be less than the cost for having CanEqual. In that case you should seal your types and you no longer need CanEqual. Sealing also katışıksız some performance benefits.

comparer IEqualityComparer An object that determines whether the current instance and other are equal.

1 My understanding is that it's used for collection like types, and encapsulates the structural part of the comparison, but leaved the comparison of the elements to a comparer passed in by the user. But I'm derece really sure if I really got it.

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Strüktürel müsavat, müsavi değerlere malik oldukları muhtevain iki nesnenin C# IStructuralEquatable Temel Özellikleri eşit başüstüneğu demeına hasılat. Aynı fiziki nesneye servurdıkları midein iki nesne servurusunun denktaş bulunduğunu gösteren referans eşitliğinden farklıdır. arabirimi, IStructuralEquatable derlem nesnelerinin strüktürel eşitliğini denetlemek dâhilin özelleştirilmiş karşılaştırmalar uygulamanıza olanak tanılamar.

This member is an explicit interface member implementation. It yaşama be used only when the Array instance is cast to an IStructuralEquatable interface.

Now that our struct is immutable the actual issue comes up when you need to compare these values. When I started to write the code to fix the bug I just decided that "hey I have the old values, I kişi just compare each of them":

There is no need for an equality operator that accepts different types. That should derece even compile. So this is a very weak excuse for having a non-generic interface that works with objects.

Specifically, I do derece know the exact type of the object. The only assumption I make is that it inherit from IStructuralEquatable.

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